KTH Civil Engineering in Media Technology
Civil engineering student at KTH with a passion for game development. Combining technical engineering skills with creative media production to build engaging gaming experiences. Currently seeking game development opportunities.
A published game on itch.io where I contributed to both 3D asset creation and gameplay systems.
Contributions: 3D modeling (houses, character models), texturing assets, interior props, and scripting of several interactive objects.
Learned: 3D asset pipeline, interactive object scripting
Play on Itch.ioA 2D platformer adventure game.
Contributions: Level design, 2D asset creation (backgrounds, character sprites, animations), and implementation of gameplay mechanics using Unity.
Learned: Level design principles, sprite animation, platformer mechanics
A battleship game built in PyGame, all assets created by me.
Learned: Game logic, UI design, Python OOP
Play on Itch.ioA main menu prototype for a game project called "Bot or Not". 3D modeling, texturing, shader and programming of the scene.
Learned: Shader programming, UI systems
A procedural isometric world generator built in Unity.
Learned: Procedural generation, tile-based systems
View on GitHubA physical, real-time game system using Arduino and Processing.
Learned: Hardware integration, serial communication, real-time systems
View on GitHubComposed and produced a fight encounter track for a game prototype made by students in Skövde Högskola (Unpublished).
Composed and produced tracks for game prototypes. Available on Spotify.