Jacob Arrhenius

Jacob Arrhenius

KTH Civil Engineering in Media Technology

Civil engineering student at KTH with a passion for game development. Combining technical engineering skills with creative media production to build engaging gaming experiences. Currently seeking game development opportunities.

Video Game Projects

Children of the Moon

Children of the Moon

A published game on itch.io where I contributed to both 3D asset creation and gameplay systems.

Contributions: 3D modeling (houses, character models), texturing assets, interior props, and scripting of several interactive objects.

Unity C# Blender

Learned: 3D asset pipeline, interactive object scripting

Play on Itch.io

Mountain Veil

A 2D platformer adventure game.

Contributions: Level design, 2D asset creation (backgrounds, character sprites, animations), and implementation of gameplay mechanics using Unity.

Unity C# 2D Art

Learned: Level design principles, sprite animation, platformer mechanics

Nebula – Battleship Game (PyGame)

A battleship game built in PyGame, all assets created by me.

Python PyGame

Learned: Game logic, UI design, Python OOP

Play on Itch.io

Bot or Not Main Menu (Unity)

A main menu prototype for a game project called "Bot or Not". 3D modeling, texturing, shader and programming of the scene.

Unity C# Shader Graph

Learned: Shader programming, UI systems

Isometric World Gen

A procedural isometric world generator built in Unity.

Unity C#

Learned: Procedural generation, tile-based systems

View on GitHub

Interactive Lightsaber Training Game

A physical, real-time game system using Arduino and Processing.

Arduino C++ Processing

Learned: Hardware integration, serial communication, real-time systems

View on GitHub

Engineering Skills

Game Development

  • Unity Engine
  • Unreal Engine Basics
  • Level Design
  • 3D Modeling
  • Pixel Art

Programming

  • C# / .NET
  • Python
  • C++
  • Java
  • HTML/CSS

Tools & Software

  • Blender
  • Adobe Suite
  • Git Version Control
  • Asperite
  • Fmod

Audio Production

  • FL Studio
  • Music Composition
  • Sound Design
  • Audio Engineering
  • Mixing & Mastering

KTH Coursework

Programming & Computer Science

  • DD1318 – Programming and Scientific Computing (9hp)
  • DD1320 – Applied Computer Science (6hp)

Media Technology

  • DM1580 – Video Technology (6hp)
  • DM1590 – Machine Learning for Media (7.5hp)
  • DM1135 – Multimedia Systems and Signals (7.5hp)

Interaction & Sound

  • DH1622 – Human-Computer Interaction (7.5hp)
  • DT1175 – Sound (7.5hp)

Mathematics & Physics

  • SF1624 – Algebra and Geometry (7.5hp)
  • SF1625 – Calculus in One Variable (7.5hp)
  • SF1626 – Calculus in Several Variables (7.5hp)

Music Production

Composed and produced a fight encounter track for a game prototype made by students in Skövde Högskola (Unpublished).

Composed and produced tracks for game prototypes. Available on Spotify.